Mushies Move

App Prototype // Illustration // Case Study

Project Outline
To help prevent health problems such as diabetes and cardiovascular disease, it is recommended that people get 150 minutes of brisk physical activity a week. 82.5% of Canadians do not get that recommended amount of exercise. 
Mushies Move is an app that gamifies walking. It is targeted toward sedentary to moderately active people who need encouragement to get their daily exercise. 
Software
Figma
Procreate
Goals of Mushies Move
- 
Encourage sedentary people to get up and move.
 
- 
Help people get more healthy, one literal step at a time.
 
- 
Persuade people to share their in-game experiences on social media to create a community involved in their health journeys.

Target Personas
Personas were done to personalize a few potential people in the target audience for Mushies Move. These personas gave insight on how the game may be used. For example, we can imagine Yelena playing the game with her children when they walk together, so a design appealing to all ages would be ideal. Taylor could use the app as an excuse to get out of the apartment. Ben can use the app to add entertainment to his walks.

Name: Yelena
Age: 39
Gender: Female
Education: University Degree
Job: Software Engineer
Income Level: $150k
Location: Suburbs
Bio: Yelena is a Software Engineer at a local start-up focused on automobile technology. She plays video games, cooks, and spends time with kids when off work.
Goals:
Take better care of health
Reconnect with friends
Manage time better
Pains:
Health issues
Sedentary job
Busy
Name: Taylor
Age:24
Gender: Non-Binary
Education: High School Diploma
Job: Call Centre Representative
Income Level: $32k
Location: City
Bio: Taylor works for a large company as a call centre representative who works from home. Their hobbies include art, crafts, and reading. They live with a roommate.
Goals:
Walk more
Get a higher paying job
Get out of the apartment
Pains:
Stressful job
Sedentary job
Lack of privacy
Name: Ben
Age: 35
Gender: Male
Education: College Degree
Job: Paralegal
Income Level: $75K
Location: Rural
Bio: Ben commutes 45 minutes twice a day. He enjoys nature and walks his dog outdoors daily. He enjoys playing phone games when he’s bored.
Goals:
Stay in shape
Have fun
Travel
Pains:
Long commute
Far from destinations
Limited free time
Competitive Analysis
A competitive analysis was performed with a variety of walking apps in order to figure out how popular certain features of the apps are. Pokemon Go is the most successful app to get people out of the house, with over 100 million downloads on Google Play and includes all the features listed. This analysis influenced what features would be included in Mushies Move. One feature that was very important was social media sharing, as it can create a community around the users accomplishments.

App Mapping Flow Chart
A site map flowchart was made to determine the navigation of the app. This chart shows the flow starting from account creation and includes a tutorial mode that is required to complete before accessing the rest of the app. 
 
This was updated throughout the process and determined how to navigate each screen. 

Wireframe User Testing
Wireframes were created and printed out to get users to test the flow of the app. The goal was to make sure everything was laid out in a logical order. Users also pointed out areas that needed improvement, which was valuable feedback. 
 
The user testing revealed a few errors and dead ends in the app, resulting in the creation of more screens. Generally, users found the layout logical. 





















